Weapons

Weapons relate to any Object which a Character may hold which either may be used to make a Weapon Attack, or otherwise effects a Character’s Weapon Attacks or Unarmed Strikes.

The Weapons which are available to Characters will vary by Fantasy, and so are presented below by said availability.

Additionally Weapons are introduced with respect to their complexity: Simple, Advanced and Complex. All Characters are considered Skilled in Simple Weapon, but many Characters who are not especially proficient in combat are not Skilled in Advanced or Complex Weapons.

Each Weapon includes a description of their Weapon Properties and the Damage they may cause. For further information about these Properties, see the Weapon Properties Page.

Dragons and Demons
Simple Melee Weapons
Club, Light
Weapon NameLight Club
Weapon PropertiesMelee, Reach: Short, Light, Bludgeoning, Thrown (Range: 2/4 Spaces)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypeBludgeoning
DescriptionAny short blunt object specifically designed to be used as a Bludegoning Weapon which can be easily held in one hand.
Cost1 Credit
Light Club Details
Club, Heavy
Weapon NameHeavy Club
Weapon PropertiesMelee, Reach: Medium, Heavy, Two-Handed, Bludgeoning
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypeBludgeoning
DescriptionAny large blunt object specifically designed to be used as a Bludgeoning Weapon which must be held in two hands to be wielded.
Cost2 Credit
Heavy Club Details
Dagger
Weapon NameDagger
Weapon PropertiesMelee, Reach: Short, Light, Piercing, Finesse, Thrown (Range 2/4 Spaces)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypePiercing
DescriptionAny short, narrow bladed object specifically designed to be used as a Piercing Weapon which can be easily held in one hand.
Cost1 Credit
Dagger Details
Hand Axe
Weapon NameHand Axe
Weapon PropertiesMelee, Reach: Short, Light, Slashing, Thrown (Range 2/4 Spaces)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypeSlashing
DescriptionAny short, wide bladed object specifically designed to be used as a Slashing Weapon which can be easily held in one hand.
Cost1 Credit
Hand Axe Details
Knife
Weapon NameKnife
Weapon PropertiesMelee, Reach: Short, Slashing, Finesse
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypeSlashing
DescriptionAny short wide bladed object specifically designed to be used as a Slashing Weapon which can be easily held in one hands.
Cost1 Credit
Knife Details
Knuckle Duster
Weapon NameKnuckle Duster
Weapon PropertiesEffect
EffectWhile holding this Weapon, your Unarmed Strikes have a Damage Rating of 2, provided they are used to cause Bludgeoning Damage.

This Weapon occupies an Accessory Slot instead of a Hand Slot.
DescriptionA knuckle guard, usually made of metal, which may be worn to cause greater harm when used to punch.
Cost1 Credit
Knuckle Duster Details
Quarterstaff
Weapon NameQuarterstaff
Weapon PropertiesMelee, Reach: Medium, Versatile, Bludgeoning
Damage Rating and ArrayOne-Handed: 3, Ability Bonus + 0/3/6/9
Two-Handed: 4, Ability Bonus + 0/4/8/12
Damage TypeBludgeoning
DescriptionAny long straight object specifically designed to be used as a Bludgeoning Weapon which can be easily held in one or two hands.
Cost1 Credit
Quarterstaff Details
Spear
Weapon NameSpear
Weapon PropertiesMelee, Piercing, Versatile, Reach: Medium, Thrown (Range 3/6 Spaces)
Damage Rating and ArrayOne-Handed/Thrown: 3, Ability Bonus + 0/3/6/9
Two-Handed: 4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionAny long straight object sharpened to a point or topped with a narrow blade, which is specifically designed to be used as a Piercing Weapon and may be easily held in one or two hands.
Cost1 Credit
Spear Details
Simple Ranged Weapons
Darts
Weapon NameDarts
Weapon PropertiesRanged, Piercing, Finesse, Thrown (Range 2/4 Spaces), Worn, Ammunition(Belt of Darts)
Damage Rating and Array1, Ability Bonus + 0/1/2/3
Damage TypePiercing
DescriptionA set of short pointed Objects worn on a belt, which may each be drawn quickly and thrown with great accuracy.

Worn Weapons occupy an Accessory Slot instead of a Hand Slot. If you have a Free Hand you may draw and throw a Dart.
Cost10 Credits
Dart Details
Crossbow, Light
Weapon NameLight Crossbow
Weapon PropertiesRanged(4/8 Spaces), Piercing, Light, Two-Handed, Loading(1), Ammunition (Quiver of Light Bolts)
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypePiercing
DescriptionA small and easy to use Crossbow, capable of shooting over great distances.
Cost30 Credits
Light Crossbow Details
Slingshot
Weapon NameSlingshot
Weapon PropertiesRanged(3/6 Spaces), Bludgeoning, Light, Two-Handed, Ammunition (Bag of Pellets)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypeBludgeoning
DescriptionA hand held slingshot capable of shooting small pellets or stones at high speeds.
Cost1 Credit
Slingshot Details
Training Bow
Weapon NameTraining Bow
Weapon PropertiesRanged(4/8 Spaces), Piercing, Two-Handed, Ammunition (Quiver of Arrows)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypePiercing
DescriptionA small and low tension Bow used for training novice Archers.
Cost10 Credit
Training Bow Details
Advanced Melee Weapons
Battleaxe
Weapon NameBattleaxe
Weapon PropertiesMelee, Reach: Medium, Slashing, Versatile, Thrown (Range 2/4 Spaces),
Damage Rating and ArrayOne-Handed or Thrown: 4, Ability Bonus + 0/4/8/12
Two-Handed: 5, Ability Bonus + 0/5/10/15
Damage TypeSlashing
DescriptionA wide bladed axe with a long shaft which may be easily wielded in one or two hands. It may also be thrown short distances.
Cost30 Credits
Battleaxe Details
Chakram
Weapon NameChakram
Weapon PropertiesMelee, Reach: Short, Slashing, Light, Finesse, Thrown(3/6 Spaces)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypeSlashing
DescriptionA circular profile blade which may be thrown great distances at enemies or used to slash at nearby ones.
Cost10 Credits
Slashing Details
Flail, Short
Weapon NameShort Flail
Weapon PropertiesMelee, Bludgeoning, Reach: Long
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypeBludgeoning
DescriptionA heavy weighted Object held by a chain to a shaft which may be swung with great force.
Cost20 Credits
Short Flail Details
Flail, Long
Weapon NameLong Flail
Weapon PropertiesMelee, Bludgeoning, Reach: Very Long, Two-Handed, Heavy
Damage Rating and Array5, Ability Bonus + 0/5/10/15
Damage TypeBludgeoning
DescriptionA very heavy weighted Object held by a chain to a long shaft which may be swung with great force.
Cost30 Credits
Long Flail Details
Greataxe
Weapon NameGreataxe
Weapon PropertiesMelee, Slashing, Two-Handed, Heavy, Reach: Medium, Thrown (Range 2/4 Spaces)
Damage Rating and Array6, Ability Bonus + 0/6/12/18
Damage TypeSlashing
DescriptionA very wide bladed and heavy axe, which can cause devastating harm on impact. It may also be thrown short distances.
Cost40 Credits
Greataxe Details
Greatsword
Weapon NameGreatsword
Weapon PropertiesMelee, Slashing, Two-Handed, Heavy, Reach: Long
Damage Rating and Array6, Ability Bonus + 0/6/12/18
Damage TypeSlashing
DescriptionA very long and heavy blade, which can cause devastating harm on impact.
Cost40 Credits
Greatsword Details
Lance
Weapon NameLance
Weapon PropertiesMelee, Piercing, Heavy, Two-Handed, Reach: Very Long
Damage Rating and Array5, Ability Bonus + 0/5/10/15
Damage TypePiercing
DescriptionA very long and heavy lance, which can cause great harm from a distance.
Cost40 Credits
Lance Details
Longsword
Weapon NameLongsword
Weapon PropertiesMelee, Slashing, Versatile, Reach: Long
Damage Rating and ArrayOne-Handed: 4, Ability Bonus + 0/4/8/12
Two-Handed: 5, Ability Bonus + 0/5/10/15
Damage TypeSlashing
DescriptionA long and versatile sword, which is a staple in armed warfare.
Cost30 Credits
Longsword Details
Katar
Weapon NameKatar
Weapon PropertiesMelee, Piercing, Light, Finesse, Reach: Short
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypePiercing
DescriptionSometimes called a punch dagger, this weapon includes a grip and a blade mounted perpendicular to the grip, allowing the user to punch the blade forward.
Cost20 Credits
Katar Details
Maul
Weapon NameMaul
Weapon PropertiesMelee, Heavy, Two-Handed, Reach: Long.
Damage Rating and Array6, Ability Bonus + 0/6/12/18
Damage TypeBludgeoning
DescriptionA long shaft topped with a blunt, heavy weight.
Cost30 Credits
Maul Details
Morningstar, Short
Weapon NameShort Morningstar
Weapon PropertiesMelee, Piercing, Reach: Long
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionA short shaft topped with a spiked weight.
Cost20 Credits
Short Morningstar Details
Morningstar, Long
Weapon NameLong Morningstar
Weapon PropertiesMelee, Piercing, Heavy, Two-Handed, Reach: Very Long
Damage Rating and Array5, Ability Bonus + 0/5/10/15
Damage TypePiercing
DescriptionA long shaft topped with a spiked weight.
Cost30 Credits
Long Morningstar Details
Polearm
Weapon NamePolearm
Weapon PropertiesMelee, Slashing, Heavy, Two-Handed, Reach: Very Long
Damage Rating and Array5, Ability Bonus + 0/5/10/15
Damage TypeSlashing
DescriptionA long shaft topped with a long and wide blade.
Cost40 Credits
Polearm Details
Rapier
Weapon NameRapier
Weapon PropertiesMelee, Piercing, Finesse, Reach: Long
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionA long and narrow blade known for it’s swiftness and precision.
Cost30 Credits
Rapier Details
Shortsword
Weapon NameShortsword
Weapon PropertiesMelee, Slashing, Light, Finesse, Reach: Medium
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypeSlashing
DescriptionA shorter blade which often is wielded in pairs.
Cost20 Credits
Shortsword Details
Spear, Long
Weapon NameLong Spear
Weapon PropertiesMelee, Piercing, Versatile, Reach: Long, Thrown (Range 3/6 Spaces)
Damage Rating and ArrayOne-Handed or Thrown: 3, Ability Bonus + 0/3/6/9
Two-Handed: 4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionAny very long straight object sharpened to a point or topped with a narrow blade, which is specifically designed to be used as a Piercing Weapon and may be easily held in one or two hands.
Cost5 Credits
Long Spear Details
War Pick
Weapon NameWar Pick
Weapon PropertiesMelee, Piercing, Versatile, Reach: Long
Damage Rating and ArrayOne-Handed or Thrown: 4, Ability Bonus + 0/4/8/12
Two-Handed: 5, Ability Bonus + 0/5/10/15
Damage TypePiercing
DescriptionResembling a pickaxe, the War Pick is a long bar of metal ending in a sharp point held atop a long shaft which may be held in one or two hands.
Cost20 Credits
War Pick Details
Warhammer
Weapon NameWarhammer
Weapon PropertiesMelee, Bludgeoning, Versatile, Reach: Medium, Thrown (Range 2/4 Spaces)
Damage Rating and ArrayOne-Handed or Thrown: 4, Ability Bonus + 0/4/8/12
Two-Handed: 5, Ability Bonus + 0/5/10/15
Damage TypeBludgeoning
DescriptionA heavy mass of metal held upon a long shaft which may be held easily in either one or two hands.
Cost30 Credits
Warhammer Details
Whip
Weapon NameWhip
Weapon PropertiesMelee, Slashing, Light, Finesse, Reach: Very Long
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypeSlashing
DescriptionLong strips of leather or cord which may be whipped at an enemy to cause harm from a distance.
Cost1 Credits
Whip Details
Advanced Ranged Weapons
Blowgun
Weapon NameBlowgun
Weapon PropertiesRanged(4/8 Spaces), Piercing, Light, Ammunition(Bag of Blow Darts)
Damage Rating and Array1, Ability Bonus + 0/1/2/3
Damage TypePiercing
DescriptionA small tube through which darts may be blown to strike enemies from a distance.
Cost1 Credits
Blowgun Details
Bow, Short
Weapon NameShort Bow
Weapon PropertiesRanged(5/10 Spaces), Piercing, Two-Handed, Ammunition(Quiver of Arrows)
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypePiercing
DescriptionA small and light bow, capable of shooting enemies from great distances.
Cost10 Credits
Short Bow Details
Bow, Long
Weapon NameLong Bow
Weapon PropertiesRanged(6/12 Spaces), Piercing, Heavy, Two-Handed, Ammunition(Quiver of Arrows)
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionA very large and heavy bow, capable of shooting enemies from great distances.
Cost20 Credits
Long Bow Details
Javelins
Weapon NameJavelins
Weapon PropertiesRanged, Piercing, Worn, Thrown(4/8 Spaces), Ammunition(Quiver of Javelins)
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypePiercing
DescriptionA set of long pointed Objects held in a Quiver, which may each be drawn quickly and thrown with great accuracy.

Worn Weapons occupy an Accessory Slot instead of a Hand Slot. If you have a Free Hand you may draw and throw a Javelin.
Cost10 Credits
Javelins Details
Net
Weapon NameNet
EffectIn place of an Attack, a Character make attempt to entangle an Adjacent Target in a Net. The Target of the Net must make a Physical Defense Roll against a DC set by the Attacker’s Strength or Dexterity:

Net Save DC = 8 + Skill Bonus (if Proficient) + Strength or Dexterity Bonus (Attacker’s choice)

A Character has Advantage on their Defense Roll if the Attacker would have had Disadvantage to Hit them with a Ranged Weapon Attack (e.g. the Character is Threatened). A Character has Disadvantage on their Defense Roll if the Attack would have had Advantage.

If the Character Succeeds on the Check, the Net falls harmlessly at the Target’s feet.

If the Character Fails the Check, they are Grappled and Restrained by the Net. The Net moves with the Character if they are Moved.
A Character remains Restrained by the Net until they or another Character help them escape the Net. They may do this by either Breaking the Net, or they or the assisting Character may Resist to make a Physical Defense Roll against the Net’s Escape DC:

Net Escape DC = 8 + Net’s Damage Limit

Different Nets have different Armor Classes, Hit Points, Break DCs and Resistances and Immunities. Unless otherwise stated assume the Net is made of rope with weak hardness, granting it an AC 5, a Damage Limit of 5 and Damage Reduction of 5, and a Break DC of 13, are Immune to Psychic, Poison and Bludgeoning Damage, Resistant to Piercing Damage, and Vulnerable to Slashing and Fire Damage.

Nets are assumed to be of a Size that the Character using it may easily wield it. Character’s which are more than one size category larger than the Attacker automatically succeed on their Defense Rolls against a Net.

A Character may use the Use an Object Action to grab a Net, allowing them to Move the Restrained Target as they would a Grappled Target.
DescriptionA net made of tough ropes, designed for capturing and subduing enemies rather than causing physical harm.
Cost5 Credits
Net Details
Sling
Weapon NameSling
Weapon PropertiesRanged(4/8 Spaces) Bludgeoning, Loading, Finesse, Light,2 Ammunition(Bag of Stones)
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypeBludgeoning
DescriptionAn ancient but powerful weapon which with practice can cause great harm.
Cost1 Credits
Sling Details
Throwing Stars
Weapon NameThrowing Stars
Weapon PropertiesRanged, Light, Piercing, Worn, Thrown(4/8 Spaces), Ammunition(Belt of Throwing Stars)
Damage Rating and Array2, Ability Bonus + 0/2/4/6
Damage TypePiercing
DescriptionA set of pointed cross or star shaped Objects held in a belt, which may each be drawn quickly and thrown with great accuracy.

Worn Weapons occupy an Accessory Slot instead of a Hand Slot. If you have a Free Hand you may draw and throw a Throwing Star.
Cost10 Credits
Throwing Stars Details
Complex Melee Weapons
Hook Sword
Weapon NameHook Sword
Weapon PropertiesMelee, Slashing, Light, Reach: Long
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypeSlashing
DescriptionAn unusual sword whose blade profile includes curves and hooks which may be used for grabbing and steering enemies.
Cost30 Credits
Hook Sword Details
Nekote
Weapon NameNekote
EffectWhen a Character is wearing this Weapon, they may deal Slashing Damage instead of Bludgeoning Damage when they Hit a Target with an Unarmed Strike.

This Weapon occupies an Accessory Slot instead of a Hand Slot.
DescriptionA set of claws or palm held cutting blades that allow a character to slash their enemies with their unarmed strikes.
Cost5 Credits
Nekote Details
Nunchaku
Weapon NameNunchaku
Weapon PropertiesMelee, Bludgeoning, Light, Versatile, Reach: Medium
Damage Rating and ArrayOne-Handed: 3, Ability Bonus + 0/3/6/9
Two-Handed: 4, Ability Bonus + 0/4/8/12
Damage TypeBludgeoning
DescriptionA notorious difficult to wield, but potentially lethal weapon.
Cost5 Credits
Nunchaku Details
Tonfa
Weapon NameTonfa
Weapon PropertiesMelee, Bludgeoning, Light, Finesse, Reach: Short
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypeBludgeoning
DescriptionA light wooden baton which favors more dexterous fighters.
Cost5 Credits
Tonfa Details
Complex Ranged Weapons
Crossbow, Medium
Weapon NameMedium Crossbow
Weapon PropertiesRanged(5/10 Spaces), Piercing, Loading, Two-Handed, Ammunition(Quiver of Medium Bolts)
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionA common purpose crossbow capable of causing great harm.
Cost40 Credits
Medium Crossbow Details
Crossbow, Hand
Weapon NameHand Crossbow
Weapon PropertiesRanged(3/6 Spaces), Piercing, Loading, Light, Ammunition(Quiver of Light Bolts)
Damage Rating and Array3, Ability Bonus + 0/3/6/9
Damage TypePiercing
DescriptionA small crossbow capable of being easily held in one hand.
Cost40 Credits
Hand Crossbow Details
Crossbow, Heavy
Weapon NameHeavy Crossbow
Weapon PropertiesRanged(5/10 Spaces), Piercing, Loading, Heavy, Two-Handed, Ammunition(Quiver of Heavy Bolts)
Damage Rating and Array5, Ability Bonus + 0/5/10/15
Damage TypePiercing
DescriptionA very heavy and difficult to wield crossbow, capable of causing significant harm.
Cost60 Credits
Heavy Crossbow Details
Pistol
Weapon NamePistol
Weapon PropertiesRanged(3/6 Spaces), Piercing, Loading, Light, Ammunition(Belt of Light Caliber Bullets), Noise
Damage Rating and Array4, Ability Bonus + 0/4/8/12
Damage TypePiercing
DescriptionA hand held firearm, capable of causing great harm despite it’s small size.
Cost60 Credits
Pistol Details
Rifle
Weapon NameRifle
Weapon PropertiesRanged(5/10 Spaces), Piercing, Loading, Two-Handed, Ammunition(Belt of Medium Caliber Bullets), Noise
Damage Rating and Array5, Ability Bonus + 0/5/10/15
Damage TypePiercing
DescriptionA long barreled firearm capable of causing significant harm.
Cost80 Credits
Rifle Details
Rifle, Heavy
Weapon NameHeavy Rifle
Weapon PropertiesRanged(6/12 Spaces), Piercing, Loading, Heavy, Two-Handed, Ammunition(Belt of Heavy Caliber Bullets), Noise
Damage Rating and Array7, Ability Bonus + 0/7/14/21
Damage TypePiercing
DescriptionA large heavy and long barreled firearm capable of causing devastating harm.
Cost100 Credits
Heavy Rifle Details
Ammunitions
Ammunition TypeStorage TypeLocationQuantityCost
ArrowsQuiverBack or HipUntracked
Blow DartsBagHip
Bolts, HeavyQuiverBack or Hip101 Supply
Bolts, LightQuiverBack or HipUntracked
Bolts, MediumQuiverBack or Hip201 Supply
Bullets, Heavy CaliberBeltChest or Hip51 Supply
Bullets, Light CaliberBeltChest or Hip201 Supply
Bullets, Medium CaliberBeltChest or Hip101 Supply
DartsBeltHip or Chest101 Supply
JavelinsQuiverBack or Hip51 Supply
PelletsBagHipUntracked
StonesBagHipUntracked
Throwing StarsBeltHip or Chest101 Supply
Ammunitions