Your Job represents a collection Experiences your Character begins their Story with.
Specifically, a Job will consist of 2 Skills and either 2 Tool Skills, 2 Language Groups or 1 of each of these.
You may choose to create your own Job by individually choosing the Experiences you think your Character would have (including a name for your Job!), or you may choose an Example Job, which will be presented at the end of this Page.
Experiences granted by your Job should be recorded on your Experiences Card.
Job Skills
Skills represent a group of commonly associated activities which your Character is experienced in and may have a particular talent for. The use of Skills are discussed further on the Skill Checks Page and the Skills Page.
You may choose 2 Skills for your Job.
There are 8 Skills you may choose from: Athletics, Creativity, Lore, Medicine, Social, Survival, Technology and Trickery.
To choose these Randomly, you may roll a d8 and choose the corresponding Skills from the below table (rerolling repeated Results).
1-8 | Skill |
1 | Athletics |
2 | Creativity |
3 | Lore |
4 | Medicine |
5 | Social |
6 | Survival |
7 | Technology |
8 | Trickery |
Tool Skills and Language Groups
Tool Skills represents your Experience in using a set of commonly associated Tools, usually related to a skilled profession.
The use of Tools are discussed further on the Tools Page.
You may choose one Tool Skill, or two if you forgo learning a Language Group.
The Types of Tools you may be Skilled in will vary by Fantasy. A full list of Examples may be found on the Tools Page. 20 common examples are presented in the Table below.
If you wish to choose Tool Skills at Random, roll a d20 and choose the corresponding Tool Skill, rerolling repeated results. If a Tool Skill is inappropriate for your Story (e.g. electronics tools within a Medieval setting), roll again.
Alternatively, you may work with your GM to create a unique Tool Skill.
For Example, a Magician might have Magician’s Tools as a Tool Skill.
1-10 | Tool Skill | 11-20 | Tool Skill |
1 | Brewing Tools | 11 | Herbalism Tools |
2 | Cartography Tools | 12 | Musical Instrument |
3 | Chemistry Tools | 13 | Navigation Tools |
4 | Climbing Tools | 14 | Painting Tools |
5 | Cooking Tools | 15 | Riding |
6 | Disguise Tools | 16 | Smithy Tools |
7 | Dressmaking Tools | 17 | Tinkering Tools |
8 | Electronics Tools | 18 | Thievery Tools |
9 | Forgery Tools | 19 | Vehicles (d6 1: Air 2-5: Land 6: Sea) |
10 | Healing Tools | 20 | Woodcarving Tools |
Language Groups
Language Groups represent your knowledge of and ability to use a set of commonly associated Language, which may include both Spoken Languages and specialized forms of communication.
The uses of Language Groups are discussed further on the Languages Page.
You may choose one Language Group, or two if you forgo gaining a Tool Skill.
The Language Groups you may learn will vary by Fantasy. A full list of Examples may be found on the Languages Page. 20 common examples are presented in the Table below.
If you wish to choose Language Groups at Random, roll a d20 and choose the corresponding Language Groups, rerolling repeated results.
If you get a 12 or higher, you may learn a Spoken Language appropriate to your setting. Example Language Groups for Modern, Traditional and Future Fantasies are provided in additional Tables provided. To choose a Spoken Language Randomly, you may roll a d6 and choose the corresponding Spoken Language, rerolling repeated results.
1-20 | Language Group |
1 | Accessibility Languages |
2 | Street Slang |
3 | Etiquette |
4 | Natural Language |
5 | Business |
6 | Technical |
7 | Programming |
8 | Law |
9 | Coded |
10 | Ancient Languages |
11 | Extraplanar Languages |
12-20 | Spoken Languages (see Other Tables) |
1-6 | Modern Fantasy Spoken Language Groups |
1 | African Continent |
2 | European |
3 | Middle Eastern |
4 | East Asian |
5 | South East Asia |
6 | South American |
1-6 | Traditional Fantasy Spoken Language Groups |
1-2 | Alliance Languages (e.g. Elvish, Dwarvish, Halfling etc) |
3-4 | Outcast Languages (e.g. Orcish, Goblin, Animalfolk etc) |
5-6 | Subterranean Languages (e.g. Dwarvish, Goblin, Dark Elves etc) |
1-6 | Future Fantasy Spoken Language Groups |
1 | Trade Languages |
2 | Empire Languages |
3 | Rebellion Languages |
4 | Robotic |
5 | Outer Rim Languages |
6 | Core Languages |
Alternatively, you may work with your GM to define a unique Language Group.
For Example, a world which is defined by a wide variety domesticated magical creatures called “Djinnimon” might have the Djinn Language Group, which allows a Character to speak with Djinnimon.
Example Jobs
Below are a set of Example Jobs which you may choose instead of creating a unique Job of your own.
To choose a Job Randomly, you may roll a d100 and choose the corresponding Job and it’s Experiences. Reroll if you feel the Job chosen does not fit well with your Identity or Ability Bonuses (e.g. a Character with a +0 Charisma Bonus is unlikely to be a Socialite).
Once you have chosen a Job, you may choose to change some of the Experiences granted by it to better fit your vision for that Job.
Examples Jobs
1-100 | Job | Skills | Tool Skills/Language Groups |
1 | Accountant | Lore, Technology | Business, Law |
2 | Activist | Social, Survival | Law, Disguise Tools |
3 | Actor | Creativity, Social | Disguise Tools, Etiquette |
4 | Alchemist | Technology, Lore | Chemistry Tools, Ancient Languages |
5 | Animal Trainer | Athletics, Survival | Natural Language, Riding |
6 | Archaeologist | Lore, Survival | Climbing Tools, Ancient Languages |
7 | Artist | Creativity, Social | Painting Tools, Spoken Languages |
8 | Assassin | Trickery, Social | Chemistry Tools, Thievery Tools |
9 | Astronomer | Lore, Technology | Navigation Tools, Ancient Languages |
10 | Athlete | Athletics, Medicine | Cooking Tools, Spoken Languages |
11 | Author | Creativity, Lore | Ancient Languages, Painting Tools |
12 | Back-Alley Doctor | Medicine, Trickery | Chemistry Tools, Street Slang |
13 | Bartender | Social, Creativity | Brewing Tools, Street Slang |
14 | Blacksmith | Technology, Athletics | Smithy Tools, Woodcarving Tools |
15 | Bodyguard | Athletics, Trickery | Vehicles (Land), Street Slang |
16 | Burglar | Athletics, Trickery | Thievery Tools, Street Slang |
17 | Business Leader | Social, Technology | Business, Law |
18 | Car Mechanic | Technology, Athletics | Vehicles (Land), Tinkering Tools |
19 | Care Giver | Social, Medicine | Healing Tools, Accessibility Languages |
20 | Carpenter | Technology, Survival | Woodcarving Tools, Painting Tools |
21 | Celebrity | Creativity, Trickery | Musical Instrument, Spoken Languages |
22 | Charity Worker | Social, Creativity | Accessibility Languages, Street Slang |
23 | Charlatan | Medicine, Trickery | Disguise Tools, Business |
24 | Chef | Creativity, Survival | Cooking Tools, Etiquette |
25 | Clown | Creativity, Trickery | Disguise Tools, Musical Instrument |
26 | Coach | Athletics, Social | Healing Tools, Cooking Tools |
27 | Code Breaker | Lore, Technology | Coded, Spoken Languages |
28 | Con Artist | Trickery, Social | Etiquette, Street Slang |
29 | Cutpurse | Trickery, Athletics | Disguise Tools, Street Slang |
30 | Dancer | Athletics, Creativity | Disguise Tools, Spoken Languages |
31 | Deck Hand | Athletics, Survival | Vehicles (Sea), Climbing Tools |
32 | Detective | Lore, Trickery | Forgery Tools, Street Slang |
33 | Diplomat | Social, Lore | Spoken Languages, Etiquette |
34 | Director | Creativity, Technology | Disguise Tools, Electronics Tools |
35 | Dressmaker | Creativity, Technology | Dressmaking Tools, Spoken Languages |
36 | Driver | Lore, Technology | Vehicles (Land), Navigation Tools |
37 | Engineer | Athletics, Technology | Technical, Tinkering Tools |
37 | Environmentalist | Lore, Survival | Natural Language, Cooking Tools |
38 | Explorer | Lore, Survival | Cartography Tools, Spoken Languages |
39 | Farmer | Survival, Athletics | Tinkering Tools, Natural Language |
40 | Firefighter | Survival, Athletics | Vehicles (Land), Healing Tools |
41 | Fisher | Survival, Athletics | Vehicles (Sea), Spoken Languages |
42 | Folk Healer | Medicine, Survival | Healing Tools, Herbalism Tools |
43 | Forensic Scientist | Trickery, Technology | Chemistry Tools, Law |
44 | Fortune Teller | Trickery, Social | Extraplanar Languages, Ancient Languages |
45 | Gambler | Trickery, Social | Street Slang, Etiquette |
46 | Guard | Athletics, Social | Law, Riding |
47 | Guide | Survival, Athletics | Climbing Tools, Navigation Tools |
48 | Gymnast | Athletics, Creativity | Climbing Tools, Healing Tools |
49 | Hacker | Technology, Lore | Programming, Electronics Tools |
50 | Hairdresser | Creativity, Lore | Street Slang, Disguise Tools |
51 | Historian | Lore, Social | Ancient Languages, Spoken Languages |
52 | Imposter | Social, Trickery | Disguise Tools, Etiquette |
53 | Inventor | Technology, Lore | Tinkering Tools, Chemistry Tools |
54 | Lawyer | Trickery, Lore | Law, Business |
55 | Librarian | Lore, Technology | Spoken Languages, Accessibility Languages |
56 | Lifeguard | Athletics, Medicine | Vehicles (Sea), Healing Tools |
57 | Masseuse | Medicine, Creativity | Spoken Languages, Etiquette |
58 | Medical Researcher | Medicine, Lore | Technical, Chemistry Tools |
59 | Merchant | Social, Lore | Business, Vehicles (Land) |
60 | Miner | Athletics, Technology | Climbing Tools, Tinkering Tools |
61 | Missionary | Social, Lore | Spoken Language, Healing Tools |
62 | Mountain Rescue | Survival, Medicine | Vehicles (Air), Climbing Tools |
63 | Navigator | Lore, Survival | Vehicles (Sea), Navigation Tools |
64 | Noble | Social, Lore | Etiquette, Spoken Languages |
65 | Office Worker | Technology, Social | Business, Programming |
66 | Paramedic | Medicine, Athletics | Vehicles (Land), Healing Tools |
67 | Paranormal Investigator | Trickery, Technology | Extraplanar Languages, Thievery Tools |
68 | Parent | Survival, Social | Cooking Tools, Healing Tools |
69 | Pilot | Technology, Lore | Vehicles (Air), Navigation Tools |
70 | Pirate | Trickery, Athletics | Vehicles (Sea), Street Slang |
71 | Plastic Surgeon | Medicine, Creativity | Healing Tools, Disguise Tools |
72 | Poet | Lore, Creativity | Musical Instrument, Spoken Languages |
73 | Police Officer | Social, Athletics | Vehicles (Land), Law |
74 | Politician | Social, Trickery | Business, Law |
75 | Preacher | Social, Lore | Ancient Languages, Accessibility Languages |
76 | Psychiatrist | Medicine, Social | Accessibility Languages, Chemistry Tools |
77 | Rancher | Athletics, Survival | Riding, Cooking Tools |
78 | Ranger | Athletics, Survival | Navigation Tools, Natural Language |
79 | Religious Scholar | Social, Lore | Extraplanar Languages, Ancient Languages |
80 | Reporter | Lore, Social | Spoken Languages, Forgery Tools |
81 | Scientist | Lore, Technology | Technical, Chemistry Tools |
82 | Scout | Trickery, Survival | Riding, Cartography Tools |
83 | Servant | Social, Lore | Etiquette, Cooking Tools |
84 | Shaman | Medicine, Survival | Healing Tools, Natural Language |
85 | Shipwright | Athletics, Technology | Vehicles (Sea), Woodcarving Tools |
86 | Singer | Creativity, Social | Musical Instrument, Spoken Languages |
87 | Smuggler | Trickery, Technology | Street Slang, Spoken Language |
88 | Socialite | Social, Trickery | Spoken Languages, Musical Instrument |
89 | Soldier | Athletics, Survival | Spoken Languages, Healing Tools |
90 | Spy | Trickery, Social | Coded, Thievery Tools |
91 | Street Performer | Creativity, Trickery | Spoken Languages, Street Slang |
92 | Surgeon | Medicine, Technology | Healing Tools, Technical |
93 | Teacher | Lore, Social | Accessibility Languages, Technical |
94 | Therapist | Medicine, Social | Accessibility Languages, Painting Tools |
95 | Tomb Robber | Survival, Trickery | Thievery Tools, Ancient Languages |
96 | Translator | Social, Lore | Spoken Languages, Spoken Languages |
97 | Traveler | Lore, Survival | Spoken Languages, Spoken Languages |
98 | Urchin | Survival, Trickery | Street Slang, Spoken Language |
99 | Veterinarian | Medicine, Survival | Natural Language, Healing Tools |
100 | Witch | Medicine, Lore | Natural Language, Ancient Languages |