The Brute represents Characters in fiction who rely on raw strength and recklessness to accomplish their goals. They appear in a range of fictional works, including the Conan the Barbarian, The Incredible Hulk and some iterations of Ganon from the Legend of Zelda series, as well as in famously strong Characters from ancient legends such as Heracles, Samson and Gilgamesh.
Music to Rage to
There is no affiliation between Freedom Fantasies and Artists featured above. Please support these fantastic musicians.
Prologue
You begin your Story as a Brute with an exceptionally high Damage Limit of 12, which increases by 7 for each Level of Brute taken. You are naturally Athletic, allowing you to overcome physical obstacles. You are Trained in all Weapons, and most Armor (although many Brutes prefer to rely on their natural endurance). You are adept at resisting effects with your Strength and Endurance.
Starting Ability Bonuses
We recommend Characters with the Brute Role have high Strength and Endurance Bonuses.
You may Choose your own Ability Bonuses or use one of the following Example Ability Bonus Arrays.
You can choose an Example Ability Bonus Array by rolling a d6 and choosing the corresponding Array.
All Example Arrays assume the Character is Heroic for the purposes of how many points they have.
1: Standard
STR | DEX | END | FOC | CHA | INT | LUCK |
+3* | +2 | +3 | 0 | +1 | 0 | -1 |
+5* | +4 | +5 | +2 | +3 | +2 | +1 |
2: Well-Rounded
STR | DEX | END | FOC | CHA | INT | LUCK |
+3 | +2 | +2* | 0 | 0 | 0 | +1 |
3: Braggart
STR | DEX | END | FOC | CHA | INT | LUCK |
+3* | +2 | +2 | 0 | +2 | -1 | 0 |
4: Survivalist
STR | DEX | END | FOC | CHA | INT | LUCK |
+3 | +2 | +3* | +2 | -1 | -1 | 0 |
5: Speed Demon
STR | DEX | END | FOC | CHA | INT | LUCK |
+3 | +3* | +3 | 0 | +1 | -1 | -1 |
6: Nerd Rage
STR | DEX | END | FOC | CHA | INT | LUCK |
+3* | +2 | +3 | -1 | -1 | +3 | -1 |
Level 0
Starting Damage Limit | 12 |
Skill Bonus | +2 |
Speed Bonus | +6 |
Skill | Athletics |
Weapons Training | Simple, Advanced and Complex |
Armor Training | Simple, Advanced, Shields |
Defense Skills | Physical |
Light Fantasy
In the early parts of your story, you gain many abilities iconic to the Brute, such as the Brute’s Rage, their Tough Skin, and the ability to Attack Recklessly.
Additionally from Level 2 you gain the Instincts feature, which allows you to choose from a range of features which explore how your Instincts as a Brute manifest themselves.
Finally at Level 5 you gain the ability to Attack multiple times per a Turn, and also the ability to Frighten Characters near you with your Intimidating Presence.
Level 1
Damage Limit | 19↑ |
Skill Bonus | +2 |
Stamina | 2 |
Martial Die | d4 |
Features | Stamina Rage, Tough-Skinned, Martial Die, Save DC |
Stamina
You gain a resource called Stamina, which you can spend in order to use powerful physical abilities, such as the Brute’s Rage feature.
When you gain this feature, you have two Stamina Points.
You regain all your Stamina when you finish either a Long or Short Rest.
The maximum number of Stamina Points you have increases whenever you gain the Additional Stamina feature. The Stamina you will have as a Brute is shown in the below Table:
Levels | Stamina |
1-2 | 2 |
3-4 | 3 |
5-6 | 4 |
7-8 | 5 |
9-10 | 6 |
11-12 | 7 |
13-14 | 8 |
15-16 | 9 |
17-20 | 10 |
Rage
As a Minor Action, you may spend Stamina to enter a Rage filled State.
The duration you may remain in this state for depends on how many Stamina points you spend when you enter into it:
- One Stamina Point: The state lasts until the Start of your Next Turn.
- Two Stamina Points: The state lasts for up to one Minute.
- Three Stamina Points: The state lasts for up to ten Minutes.
This State ends early if you are Incapacitated or you choose to end it (no Action required).
While in this State you gain the following benefits:
- You have Resistance to Physical Forms of Damage (Slashing, Piercing and Bludgeoning).
- You lose this benefit while you are wearing Difficult or Heavy Armor.
- Attacks which use Strength for their Attack Bonus deal Additional Damage equal to one roll of your Martial Die.
- You have Advantage on any Physical Defense Rolls you make.
While your Rage is in effect, you cannot maintain use or maintain Effects (such as certain Spells and Martial Stances) which require Concentration. You cannot begin a Short or Long Rest while you are in a Rage.
Tough-Skinned
While you are not wearing Restrictive Armor, your minimum Armor Class can be determined as follows:
Armor Class = 8 + Dexterity Bonus + Endurance Bonus
You may add the AC bonus of a Shield to this Armor Class as well as Armor Class bonuses granted by magical effects, including those from Armor you are currently wearing.
Martial Die
At Level 1 your Martial Die is a d4.
This die represents your Character’s ability to push themselves past their normal limits to achieve their goals.
At levels 5, 9, 13 and 17, the Improved Martial Die feature increases the die size to a d6, a d8, a d10 and a d12 respectively.
If you gain the Improved Martial Die feature from another Role, increase the Martial Die by one size category, up to a maximum size of a d12.
Save DC
Some features of the Brute Role (such as the Brute’s Intimidating Presence) require a Character make a Defense Roll to resist it’s effects.
The Brute uses their impressive Endurance to their advantage, consequently their Save DC is given by:
Brute Save DC = 8 + Skill Bonus + Endurance Bonus
Level 2
Damage Limit | 26↑ |
Skill Bonus | +2 |
Stamina | 2 |
Martial Die | d4 |
Instincts | 2 |
Features | Reckless, Instincts |
Reckless
Whenever you make a Melee Weapon Attack or Unarmed Strike, you can decide to do so Recklessly to grant the Attack Advantage.
When you use this feature, all Attack Rolls against you have Advantage until the Start of your next Turn.
Instincts
You rely upon your Instincts, which develop further as you gain additional levels in this Role.
You gain two Instincts of your choice. Instincts are presented at the end of this Role.
As you gain levels in this Role, you will gain additional Instincts of your choice.
Levels | Instincts Known |
2-4 | 2 |
5-6 | 3 |
7-8 | 4 |
9-10 | 5 |
11-12 | 6 |
13-14 | 7 |
15-16 | 8 |
17-18 | 9 |
19-20 | 10 |
A level prerequisite for an Instinct refers to your Level in this Role, and some Instincts have other prerequisites.
When you gain a level in this Role, you can choose any number of Instincts you know and replace them with other Instincts which you could learn at that Level.
Level 3
Damage Limit | 33↑ |
Skill Bonus | +2*↑ |
Stamina | 3↑ |
Martial Die | d4 |
Instincts | 2 |
Features | Theme, Additional Stamina |
Theme
At Level 3 you may choose a Theme compatible with this Role, such as the Combat Mastery Theme.
At Levels 6, 10 and 14 the Theme Improvement feature unlocks additional benefits from this Theme.
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Level 4
Damage Limit | 40↑ |
Skill Bonus | +2* |
Stamina | 3 |
Martial Die | d4 |
Instincts | 2 |
Features | Major Improvement |
Major Improvement
You may either: Increase an Ability Bonus by 1; Train Two Abilities; Train One Ability and gain a Perk; or gain Two Perks
You cannot increase an Ability Bonus to higher than +5 at this level.
Level 5
Damage Limit | 47↑ |
Skill Bonus | +3↑ |
Stamina | 4↑ |
Martial Die | d6↑ |
Instincts | 3↑ |
Features | Improved Martial Die, Additional Stamina, Additional Instinct, Improved Attack, Intimidating Presence |
Improved Martial Die
Your Martial Die increases from a d4 to a d6.
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Improved Attack
When you take the Attack Action, you may make up to two separate attacks at any point during your Turn.
Intimidating Presence
As an Action, or instead of an Attack you make on your Turn, you may expend one Stamina Point to attempt to Frighten any Characters of your choice within 2 Spaces of you who can See or Hear you.
The chosen Characters must each make a Mental Defense Roll against your Brute Save DC.
If they Fail this Check, they are Frightened of you for 1 Minute.
A Character may repeat this Check at the End of each of their Turns.
Fantasy
As you gain further levels, you become more devastating in battle. From Level 7, you gain the Brutal Strike feature, allowing you expend Stamina on Attacks to greatly increase their lethality.
You also gain Additional Instincts and Stamina, and your Theme improves twice during this part of your Story.
Level 6
Damage Limit | 54↑ |
Skill Bonus | +3 |
Stamina | 4 |
Martial Die | d6 |
Instincts | 3 |
Features | Theme Improvement |
Theme Improvement
You unlock the 6th Level Features of a Theme you gained from this Role.
Level 7
Damage Limit | 61↑ |
Skill Bonus | +3*↑ |
Stamina | 5↑ |
Martial Die | d6 |
Instincts | 4↑ |
Features | Additional Stamina, Additional Instinct, Brutal Attacks |
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Brutal Attacks
Before you make a Melee Weapon Attack against a Target, you may spend one Stamina Point to increase it’s lethality.
The Performance of the Attack is increased by one stage: a Critical Failure will become a Weak Performance, a Weak Performance will become a Normal Performance, a Normal Performance becomes a Strong Performance and a Strong Performance becomes a Critical Hit.
If the Attack becomes a Critical Hit without the use of this feature, you regain this expended Stamina point.
Level 8
Damage Limit | 68↑ |
Skill Bonus | +3* |
Stamina | 5 |
Martial Die | d6 |
Instincts | 4 |
Features | Major Improvement |
Major Improvement
You may either: Increase an Ability Bonus by 1; Train Two Abilities; Train One Ability and Gain a Perk; or gain Two Perks
You cannot increase an Ability Bonus to higher than +5 at this level.
Level 9
Damage Limit | 75↑ |
Skill Bonus | +4↑ |
Stamina | 6↑ |
Martial Die | d8↑ |
Instincts | 5↑ |
Features | Improved Martial Die, Additional Stamina, Additional Instinct |
Improved Martial Die
Your Martial Die increases from a d6 to a d8.
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Level 10
Damage Limit | 82↑ |
Skill Bonus | +4 |
Stamina | 6 |
Martial Die | d8 |
Instincts | 5 |
Features | Theme Improvement, Major Improvement |
Theme Improvement
You unlock the 10th Level Features of a Theme you gained from this Role.
Major Improvement
You may either: Increase an Ability Bonus by 1; Train Two Abilities; Train One Ability and Gain a Perk; or gain Two Perks.
You cannot increase an Ability Bonus to higher than +5 at this level.
High Fantasy
When you advance into the High Fantasy tiers of play, your physical abilities become far more fantastical.
From Level 11 you gain the ability to shrug off harm from most forms of Damage while in a Rage. From Level 12 your Ability Bonus increases allow you to exceed a +5 Bonus, and at Level 15 your Intimidating Presence effects a much wider area.
Level 11
Damage Limit | 89↑ |
Skill Bonus | +4*↑ |
Stamina | 7↑ |
Martial Die | d8 |
Instincts | 6↑ |
Features | Endure the Elements, Additional Stamina, Additional Instinct |
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Endure the Elements
You gain Resistance to Elemental Damage types while your Rage is in effect.
Elemental Damage types include Acid, Cold, Fire, Lightning, Poison and Thunder.
Level 12
Damage Limit | 96↑ |
Skill Bonus | +4* |
Stamina | 7 |
Martial Die | d8 |
Instincts | 6 |
Features | Legendary Abilities, Major Improvement |
Legendary Abilities
From Level 12 onwards, Major Improvements you gain from this Role may increase Ability Bonuses above +5.
Major Improvement
You may either: Increase an Ability Bonus by 1; Train Two Abilities; Train One Ability and Gain a Perk; or gain Two Perks
Level 13
Damage Limit | 103↑ |
Skill Bonus | +5↑ |
Stamina | 8↑ |
Martial Die | d10↑ |
Instincts | 7↑ |
Features | Improved Martial Die, Additional Stamina, Additional Instinct |
Improved Martial Die
Your Martial Die increases from a d8 to a d10.
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Level 14
Damage Limit | 110↑ |
Skill Bonus | +5 |
Stamina | 8 |
Martial Die | d10 |
Instincts | 7 |
Features | Theme Improvement |
Theme Improvement
You unlock the 14th Level Features of a Theme you gained from this Role.
Level 15
Damage Limit | 117↑ |
Skill Bonus | +5*↑ |
Stamina | 9↑ |
Martial Die | d10 |
Instincts | 8↑ |
Features | Terrifying Presence, Additional Stamina, Additional Instinct |
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Terrifying Presence
The Range of your Intimidating Presence feature increases to 6 Spaces.
Epic Fantasy
In the final levels of your Story, your physical Abilities are unmatched. In additional to gaining more Stamina and Instincts, your Critical Hits gain the ability to potentially end a Character’s life instantly. At level 19, you become Resistant to all forms of Damage during your Rage.
At Level 20 you gain the ability to reliably cause multiple Critical Hits in quick succession, ensuring you will always be a force to be reckoned with in any battle.
Level 16
Damage Limit | 124↑ |
Skill Bonus | +5* |
Stamina | 9 |
Martial Die | d10 |
Instincts | 8 |
Features | Major Improvement |
Major Improvement
You may either: Increase an Ability Bonus by 1; Train Two Abilities; Train One Ability and Gain a Perk; or gain Two Perks
Level 17
Damage Limit | 131↑ |
Skill Bonus | +6↑ |
Stamina | 10↑ |
Martial Die | d12↑ |
Instincts | 9↑ |
Features | Improved Martial Die, Additional Stamina, Additional Instinct |
Improved Martial Die
Your Martial Die increases from a d10 to a d12.
Skill Increase
Your Skill Bonus is Trained.
Additional Stamina
Your Stamina Point maximum increases by one.
Additional Instinct
You learn an additional Instinct.
Level 18
Damage Limit | 138↑ |
Skill Bonus | +6 |
Stamina | 10 |
Martial Die | d12 |
Instincts | 9 |
Features | Fatality |
Fatality
When you Hit a Character with an Attack which is a Critical Hit, you may attempt to Kill them instantly.
They must make a Physical Defense Roll against your Brute Save DC. If they Fail, they immediately take a Wound.
You may not use both this effect and the effects of a Critical Enhancement as part of the same Attack (see Instincts).
Level 19
Damage Limit | 145↑ |
Skill Bonus | +6*↑ |
Stamina | 10 |
Martial Die | d12 |
Instincts | 10↑ |
Features | Major Improvement, Unbreakable |
Major Improvement
You may either: Increase an Ability Bonus by 1; Train Two Abilities; Train One Ability and Gain a Perk; or gain Two Perks
Skill Increase
Your Skill Bonus is Trained.
Additional Instinct
You learn an additional Instinct.
Unbreakable
While you are in a Rage you have Resistance to all forms of Damage.
Level 20
Damage Limit | 152↑ |
Skill Bonus | +6* |
Stamina | 10 |
Martial Die | d12 |
Instincts | 10 |
Features | Chain Criticals |
Chain Criticals
When an Attack you make against a Character is a Critical Hit, all further Attacks you make against that Character before the Start of your Next Turn are considered Critical Hits on a Successful Hit.
Instincts
Instincts the Brute may learn are presented in order of their Level Prerequisites. Some Instincts include other prerequisites also.
No Level Prerequisite
Agile
While you are in a Rage, you may add one roll of your Martial Die to any Dexterity Skill Checks you make.
Athletic
While you are in a Rage, you may add one roll of your Martial Die to any Strength Skill Checks you make.
Danger Sense
You have Advantage on Focus Checks to spot traps and hidden Characters, as well as to determine when Characters mean you harm.
Knowledge is Power
While you are in a Rage, you have Advantage on any Mental Defense Roll you make.
Martial Training
You gain one Basic Martial Feat from the Basic Martial Feats section.
You may change your choice of Basic Martial Feat when you Level Up.
Overdraw
You may use your Strength Bonus on Attacks with Ranged Weapons which lack the Loading Property.
Strong Willed
While you are in a Rage, you may add one roll of your Martial Die to any Charisma Skill Checks you make.
Survivor
While you are in a Rage, you may add one roll of your Martial Die to any Focus Skill Checks you make.
Instincts Available from Level 5
Fast Reflexes (requires Agile Instinct)
You may add the Additional Damage caused by the Rage feature to Attacks which use Dexterity for their Attack Bonus
Pounce
Whenever you enter your Rage you may immediately move up to your Movement Speed towards a Character you can See.
This Movement does not expend your Movement or provoke Attacks of Opportunity.
Powerful Personality (requires Strong Willed Instinct)
While you are in a Rage, you are immune to the Frightened Condition. Going into a Rage will also end the Frightened Condition.
Rationalization (requires Knowledge is Power)
While you are in a Rage, you are immune to the Charmed Condition. Going into a Rage will also end the Charmed Condition.
Superior Athlete (requires Athletic Instinct)
While you are in a Rage, you are immune to the Restrained Condition. Going into a Rage will also end the Restrained Condition.
If an effect would impose the Restrained Condition on you, you are instead only Grappled.
Superior Survivor (requires Survivor Instinct)
You are immune to the Poisoned Condition.
Instincts Available from Level 9
Critical Enhancements
Choose two Critical Enhancement Options. Current options include Brutal, Push, Stagger, Knock Down, Knockout, Halt and Blind.
When you Hit a Character with an Attack which is a Critical Hit, you may apply the effects of one Critical Enhancement to the Attack.
You may choose the Critical Enhancement Instinct multiple times, choosing two additional Critical Enhancements each time you choose it.
Critical Enhancement: Brutal
The Character takes Additional Damage equal to one roll of your Martial Die.
Critical Enhancement: Push
The Character must make a Physical Defense Roll against your Brute Save DC or be Pushed up to 15ft away from you.
Critical Enhancement: Stagger
The Character has Disadvantage on the next Physical Defense Roll they make before the End of your Next Turn.
Critical Enhancement: Knock Down
The Character must make a Physical Defense Roll against your Brute Save DC or be Knocked Prone.
Critical Enhancement: Knockout
The Character must make Physical Defense Roll against your Brute Save DC or be Stunned and unable to Speak until the End of your Next Turn.
A Character has Advantage on this Check if they are more than 100 Damage away from their Damage Limit, and Disadvantage if they are 50 or less Damage Away from their Damage Limit.
Critical Enhancement: Halt
The Character must make a Physical Defense Roll against your Brute Save DC or have their Movement reduced to Zero until the End of their Next Turn.
Critical Enhancement: Blind
The Character must make a Physical Defense Roll against your Brute Save DC or be Blinded until the End of your Next Turn.
Enduring Rage
Your Rage no longer ends early if you are Incapacitated.
Remarkable Regeneration
After you take Damage, you may as a Reaction expend one Stamina Point to immediately reduce your total Damage by an amount equal to two Rolls of your Martial Die.
Instincts Available from Level 15
Charming Boast (requires Strong Willed Instinct)
You may choose to impose the Charmed condition on all Characters who fail a Defense Roll against your Intimidating Presence instead of the Frightened Condition.
Focused Rage
You may Concentrate on other effects while in a Rage. You have Disadvantage on Checks to maintain your Concentration on such effects while in a Rage.
Giant Strength (requires Athletic Instinct)
While you are not Incapacitated, you cannot be Grappled by Characters who are the one Size Category larger than you or smaller.
Heightened Senses (requires Survivor Instinct)
While you are not Deafened you have 15ft Blind Sight. You automatically detect hidden Characters, doors and other objects within this range.
Mind Breaker (requires Knowledge is Power Instinct)
When you Successfully Frighten a Character with your Intimidating Presence, you may choose to also cause them to take Psychic Damage equal to two rolls of your Martial Die.
Unstoppable (requires Agile Instinct)
You may move through spaces occupied by other Characters, whether they are hostile to you or not.
Spaces occupied by other Character are not considered Difficult Terrain to you.
Version Control
Version Control Notes
Version 1.1 of the Brute was completed on 20/03/2024.
It is compatible with Freedom Fantasies Version 1.