Speedster

Starting Benefits

Quick Attack (Movement Technique)

You can add your Speed Bonus to the next Attack Check you make against an Adjacent Target.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Speed Burst (Combo)

You can expend 1 Stamina to use the Speed Burst Combo.

As a Combo, you can use the Move Action and one other Action of your choice.

You can use these Actions in any order.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Progression Benefits

Swift Strikes (Reaction)

When you Hit with an Attack, you can as a Reaction expend 1 Stamina to immediately make an Additional Attack.

You cannot Move or use other Actions between the triggering Attack and any Attacks granted by this benefit.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Sonic Boom (Movement Technique)

You can expend 1 Stamina point to cause a thunderous sonic boom in the wake of your movements.

Any Character Adjacent to you when you begin this Action takes Pressure Damage equal to your Speed Bonus and is Deafened and Shocked until the End of your Turn.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Faster than Gravity (Movement Technique)

Until the Start of your Next Turn you can move along Walls or across the surface of liquids as though they were Solid.

At the Start of your Next Turn, you may can immediately use this Technique again to maintain this effect.

This effect ends if you are Slowed, Immobile or Knocked Prone.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Missed Me (Reaction)

When you are Hit by an Attack, you can as a Reaction add your Speed Bonus to your Evasion DC, potentially turning the Hit into a Miss.

If you Successfully turn a Hit into a Miss with this Benefit, you can expend 1 Stamina Point to immediately use the Move Action.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Rapid Strikes

When you use the Swift Strikes Benefit, you can expend 2 Stamina Points instead of 1 to make two Additional Attacks.

Blinding Speed (Movement Technique)

You can expend 1 Stamina Point to move faster than the eye can see.

Until the Start of your Next Turn, you are Invisible. At the Start of your Next Turn, you can immediately use this Benefit again to remain Invisible.

This effect ends if you are Slowed, Immobile or Prone.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

Fast Reflexes (Reaction)

When you Fail a Body Defense Check, you can as a Reaction add your Speed Bonus to the Result.

You cannot use this Benefit while you are Slowed, Immobile or Prone.

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